A game engine made from scratch by myself and three classmates in 2020.
A simple engine that amongst other things lets you import obj files, design levels and save as .json. Our focus was to allow for making racing games, hence the name, and our demo game.
(The green color scheme was a joke on the university's new graphic profile.)
My work: I'm most proud of creating the system for collision detection (OBB and Bounding Sphere) and handeling.
Tools: C++/Qt/OpenGL
An Android App (inactive). It is a simple toy to generate characters based on a set of images for eyes, mouths and heads. It also generates a a sentence based on the "I'm so <adjective> I <verb> <nouns>".
Tools: MIT App Inventor 2, Adobe Illustrator
Recreated the project to teach myself Kotlin. Available on GitHub.
Tools: Kotlin, Android Studio, Affinity Designer 2